Clash of Titans...is an unofficial conversion-in-progress of the classic Avalon Hill board game TITAN.
Lots of stuff remains to be implemented.
Click here to play
or Download the zip file
Tip... while playing, press H to see a list of hotkeys.
Valley Games has re-released this classic board game with all-new artwork!
What is Titan?
- Titan is a fantasy board game for 2-6 players.
- Each player has legions of monsters that they move around.
- Fresh monsters can only be recruited when a legion moves.
- Each player has a special character called a "Titan". A "Titan" represents the player themselves.
- You win the game by killing all opposing Titans.
- If a player loses their Titan they are knocked out of the game. (Usually it is a secret where your Titan is.)
Starting Your Turn
- To kick off your turn, click the “roll the dice” button in the screen’s lower right area.
- This single die roll is used for every legion you control (this turn).
- You must move at least one legion per turn.
- The map is divided into various "lands".
- Normally, a land can't hold more than one legion.
- The map uses an arcane movement system reminiscent of the game Parcheesi which originated in 500 BC.
- When playing Clash of Titans, your PC does the tedious work of plotting movement paths. So all you have to do is simply click on a legion to see where it can go, then click on the destination of choice (A/B/C).
- Whenever a legion moves, it is eligible to recruit another monster. The legion must contain the right type of monster for that land.
- Click on any empty land to view it's recruiting tree. The number of arrows indicates the number required to recruit a better monster.
- When a legion has moved and is able to recruit, the available monsters are shown beside it in the upper right screen area. Simply click on the monster you want to recruit.
- Legions containing 7 monsters are full, and cannot recruit additional monsters.
- However, they can be split into two smaller legions.
- Splitting occurs at the start of your turn, before rolling the dice.
- Splitting lets you create additional legions and recruit better monsters.
- Battle ensues when a player deliberately moves their legion onto an enemy legion.
- A monster’s combat rating is based on the two numbers under it's portrait. Higher numbers are better. A quick way to rate the monster is to multiply the two numbers together.
- The defending player can often recruit mid-battle, improving their chances.
- The attacking player can sweeten their odds by summoning an angel from another legion.
- Whoever wins the battle increases their Titan's point score.
- Every 100 points, they get another angel, and their Titan's combat strength increases.
- (Currently, there is no Ai for the battles, in the meantime you can use the 'autoresolve' feature....)
- Keep an eye on the text box to the lower right. Often it will remind you what to do.
- Type ‘H’ to bring up a list of hotkeys.
- On your first turn only, you can reroll the dice if you want.
- You can take back moves, and unrecruit monsters. The “undo” button is enabled whenever an “undo” is available.
- To annoy your enemies, put a stack right in front of a bunch of their stacks. If your stack is strong enough to defend itself, it will create a heinous logjam and prevent opponents from recruiting.
- Don't split a stack until it is full (size 7).
- If your Titan reaches 400 power, he can teleport onto any enemy stack by rolling a 6!
Colossus: A fully working TITAN implementation by someone else. Has many advanced features.
Shogun2:Economic Advisor: An economic analysis tool that I created for the game "Shogun2:Total War" published by Sega.
SimHammer:Combat Advisor: A melee analysis tool that I created for the GW tabletop fantasy miniatures game.
Jan 7-21: battlemap Ai in progress, not yet activated.
- Mainmap: AI correctly recruits gorgons instead of 3rd cyclops when behemoth/serpent absent from titan stack.
- Battlemap: hiding dice when remove casualties.
- Battlemap: rotation is now animated, triggered when selecting battlemap orientation in custom battle screen or when teleporting into battle.
- Battlemap: right-clicking offmap monster before battle starts no longer causes crash.
- Battlemap: at start of any movement phase, redisplaying monster legal moves even when monster was previously selected.
Dec 11-Jan 6: MILESTONE 3/4: Battlemap interface complete.
Nov 9-Dec 10: MILESTONE 2/4: Mainmap Ai, additional mainmap UI features.
Oct-Nov8: MILESTONE 1/4: Main map UI.